The Beleghost Bestiary

A field ledger of what stalks the coasts, catacombs, and dragonlands beyond, parsed from the spawner tables and annotated as each entry is audited.

Unique Bosses · PRC Vanguard Wing

Kaedryn Blacktide CR 9

Scarlet Cave · Cleric 4 / Shadowbane Inquisitor 5

Breaks the frontline with a scarlet chain-knockdown and an iron-red boss aura.

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Lyssara Mournfield CR 10

Outer Fields · Wizard 4 / Cleric 3 / Mystic Theurge 3

Plants a living thorn on the nearest enemy, then blooms it in a green finale.

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Ormund Ossuary CR 14

Karrion Temple · Wizard 10 / Archmage 4

Marks attackers with a cold bone seal that drains strength on a failed Will save.

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Serev Quill CR 19

Malkari Tower · Wizard 14 / Archmage 5

Turns sustained pressure into a visible gravity pulse and arcane explosion.

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Aurex Vhal CR 30

Cathedral Level 3 · Wizard 25 / Archmage 5

An epic divine canticle detonates in cathedral-gold light at the final phase.

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Unique Bosses · Dragons

Aventhine Sewers · Round 13 unique boss

Vessk Emberling, the Sump-Wyrm

Vessk's Ember Scale

Every third round Vessk sheds a scale, banking a real, stacking Damage Reduction shield on himself rather than an AC buff. On round six he calls a real epic Mage Armor onto his target as the last scale hardens to stone.

CR 14PRC Dragon Disciple 8Young Drake12% · count 1
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The Outer Fields · Round 13 unique boss

Skarn Duskcall, the War-Chanter

Skarn's War-Horn

Every third round his War-Song hastes HIMSELF and frightens the nearest foe in the same breath - the first mechanic here to pair a self-buff and an enemy-debuff in one pulse. On round six, a real epic Hellball.

CR 14PRC Dragonsong Lyrist 8Draconian12% · count 1
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Flooded Cavern · Round 13 unique boss

Voltrix Gale-Fang, the Maelstrom Wyrm

Voltrix's Storm Fang

Every third round the Maelstrom calls down an AOE lightning volley hitting every enemy in a radius around him - every prior 'every 3rd round' mechanic in this bestiary has been single-target. On round six, a real epic Mummy Dust.

CR 16PRC Stormlord 9Dracotaur12% · count 1
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Scarlet Cave · Round 13 unique boss

Old Mossback, the Verdant Warden

Mossback's Verdant Heartwood

Every third round his Verdant Ward heals him a flat percentage of his own max HP - no prior boss here out-heals itself on a timer. On round six, a real epic Ruin.

CR 16PRC DragonShaman 9Forestwyrm12% · count 1
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The Outer Tunnels · Round 13 unique boss

Nyxara Duskflame, the Umbral Breath

Nyxara's Umbral Cinder

Every third round her breath ALTERNATES damage type - fire, then negative energy - with a different debuff per type, the first cycling breath weapon in this bestiary. On round six, a real epic Dragon Knight.

CR 17PRC Dragonfire Adept 10Shadow Dragon12% · count 1
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Wildlands North · Round 13 unique boss

Verdigris, the Corroded Coil

Verdigris's Corroded Claw

Every third round his acid spit stacks a PERMANENT AC decrease on whoever it hits - no prior mechanic here permanently degrades a stat instead of applying a timed effect. On round six, a real epic Mage Armor.

CR 17PRC Elemental Savant 10Emerald Gem Dragon12% · count 1
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Karrion Temple · Round 13 unique boss

Malkorith, the Black Communion

Malkorith's Black Communion Chalice

Every third round he drains a slice of his target's blood into a growing reservoir of his OWN toughness - he literally grows tougher as the fight goes on, a first here. On round six, a real epic Hellball.

CR 18PRC Dragon Devotee 10Black Dragon12% · count 1
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Orewall Mines · Round 13 unique boss

Ser Cryovant, the Frostbound Oathwyrm

Cryovant's Oathbound Frost-Shard

Every third round he roots himself in rime-ice, trading his OWN mobility for a temporary damage bonus - the first 'worse mobility, more damage' stance mechanic here. On round six, a real epic Mummy Dust.

CR 18PRC Purple Dragon Knight 10White Dragon12% · count 1
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Cathedral Level 2 · Round 13 unique boss

Lurien Heartmist, the Twice-Seen

Lurien's Twinned Mist-Vial

Every third round she splits off a short-lived, low-HP mist duplicate of herself that also attacks - the first temporary combat decoy summon in this bestiary. On round six, a real epic Ruin.

CR 19PRC Dragonheart Mage 11Mist Dragon12% · count 1
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Shattered Land · Round 13 unique boss

Ossuraxis, the Prism-Scaled Sovereign

Ossuraxis's Prism Shard

Every third round he fires a randomized prism ray - one of three effects - at a RANDOM nearby foe rather than the nearest one, the first randomized-effect, randomized-target mechanic here. On round six, a real epic Dragon Knight.

CR 19PRC Diamond Dragon 11Prismatic Dragon12% · count 1
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