The Deep Forest · area boss

Xhorlaxx, the Discordant

the Discordant

A named threat of The Deep Forest, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 31 Outsider · Outsider 31 resref df_xhorlaxx

Stat block

STR
24
+7
DEX
20
+5
CON
19
+4
INT
19
+4
WIS
19
+4
CHA
19
+4
Hit points
301
Natural AC
16
Skills
Hide 30 · Listen 30 · MoveSilently 30 · Search 30 · Spot 30
Feats
Cleave, darkvision, PowerAtk, WeapProfCreature, GreatCleave, GreatFort, IronWill, FEAT_EPIC_TOUGHNESS_1, FEAT_EPIC_TOUGHNESS_2, FEAT_EPIC_TOUGHNESS_3, FEAT_EPIC_TOUGHNESS_4

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Chaos Roll

Every round

He rolls against his own table of effects rather than following any fixed order - a bolt, a blink into melee, a self-altering grab-bag, a wailing nova, a draining grasp - no two rounds promise the same answer.

II

The Pool Widens

Crossing 66% hp

A new option joins the table, wider and worse.

III

The Maelstrom Within

Below 33% hp

He simply rolls twice.

Why these numbers

CR 31 is set against The Deep Forest's own real ambient ceiling, not auto-computed from level alone - a genuine Outsider 31 build at 31 total levels.

Hit points (301) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Xhorlaxx is ever up in The Deep Forest at a time.