A named threat of Amberton, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile |
| 2 | Melfs Acid Arrow |
| 3 | Lightning Bolt |
| 4 | Isaacs Lesser Missile Storm |
| 5 | Cone of Cold |
| 6 | Isaacs Greater Missile Storm |
| 9 | Hellball |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A simple bolt of raw force, precise and unhurried.
The bolt hits its target - and if that leaves them under half their own health, it ricochets on to whoever's next, and can leap again if that second hit lands just as hard. How far it travels is decided by the damage itself, not by any fixed count.
His granted Epic Spell pools every missile he's ever loosed into one blast, then a haste that carries him through whatever's left.
CR 19 is set against Amberton's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 9 / ForceMissileMage 10 build at 19 total levels.
Hit points (120) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Camdon Ashvale is ever up in Amberton at a time.
Camdon Ashvale's cracked force-missile focus. A plot artifact that hums with chained lightning. amb2_cam_art