A named threat of Land of Valor, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Fights straightforwardly as a real Undead 4 / Fighter 12, testing the party's own line before pressing further.
Presses the advantage harder, trading caution for tempo.
Commits everything left rather than falling with anything held in reserve.
CR 12 is set against Land of Valor's own real ambient ceiling, not auto-computed from level alone - a genuine Undead 4 / Fighter 12 build at 16 total levels.
Hit points (118) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Ser Ordric Vayle is ever up in Land of Valor at a time.