Aventhine Sewers · area boss

Sable Korrin, the Plaguecaller

the Plaguecaller

A named threat of Aventhine Sewers, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 10 Undead · Warlock 10 resref ave2_plague

Stat block

STR
12
+1
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
20
+5
Hit points
60
Natural AC
2
Skills
Concentration 13 · Hide 8 · Lore 6 · MoveSilently 6 · Spellcraft 10 · Bluff 8
Feats
Toughness, Dodge, SkillFocusConc, Alertness, BlindFight, feat_epic_spellcasting, FEAT_EPIC_SPELL_HELLBALL

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Blightblast

Above 25% hp, every round

A ranged bolt of acid that leaves a permanent curse ticking on whoever it lands on - and a running tally in her own memory of exactly how much.

II

Swarming Ichor

Every 3rd round, below 66% hp

A cloud of biting rot rolls outward, sapping strength from anyone caught in it.

III

Hellball

Once, below 25% hp

Her one granted Epic Spell, sized to every Blight she's banked all fight, then a haste and regeneration that never turns back off.

Why these numbers

CR 10 is set against Aventhine Sewers's own real ambient ceiling, not auto-computed from level alone - a genuine Warlock 10 build at 10 total levels.

Hit points (60) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Sable Korrin is ever up in Aventhine Sewers at a time.