Scarlet Cave · area boss

Dame Ysabeau Thorne, the Heretic's Bane

the Heretic's Bane

A named threat of Scarlet Cave, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 10 Human · Ranger 4 / ShadowbaneInquisitor 6 resref scv2_inqus

Stat block

STR
16
+3
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
17
+3
CHA
12
+1
Hit points
80
Natural AC
1
Skills
Discipline 10 · Listen 13 · Search 8 · Spot 13 · Intimidate 8
Feats
Track, Dodge, Mobility, IronWill, Alertness, BlindFight, Cleave, PowerAtk

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Witch-Sight

Always active

She reads the battlefield for real spellcasting talent every round and locks her whole kit onto whoever has it - anyone else is only ever her fallback.

II

Silencing Strike

Building every round

A stacking hush settles onto her chosen mark.

III

Dispelling Blade, then Superb Dispelling

66%, then below 25% hp

A chance to strip a ward outright, and then a wide silence-and-dispel she carries in spirit rather than as a formally granted spell - she has no true spellbook to hang an Epic Spell on, and the dossier says so plainly.

Why these numbers

CR 10 is set against Scarlet Cave's own real ambient ceiling, not auto-computed from level alone - a genuine Ranger 4 / ShadowbaneInquisitor 6 build at 10 total levels.

Hit points (80) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Dame Ysabeau Thorne is ever up in Scarlet Cave at a time.