A named threat of Blighttide Waste, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile, Ray of Enfeeblement |
| 2 | Death Armor, Melfs Acid Arrow |
| 3 | Negative Energy Burst, Stinking Cloud |
| 4 | Contagion, Enervation |
| 5 | Animate Dead, Cloudkill |
| 6 | Circle of Death, Greater Spell Breach, Undeath to Death |
| 7 | Finger of Death |
| 8 | Horrid Wilting |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Her nearest foe loses a little more Strength and Constitution than they had a moment ago, permanently.
Nothing dying starves her worse than anything dying - a Starvation stack banks the instant the party's own damage output goes quiet.
A real nova torn from her own spellbook, then a lifesteal that never turns back off.
CR 32 is set against Blighttide Waste's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 14 / Pale_Master 18 build at 32 total levels.
Hit points (210) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Famine is ever up in Blighttide Waste at a time.