Aventhine Sewers · area boss

The Unweaver

the Unweaver

A named threat of Aventhine Sewers, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 8 Human · Ranger 5 / ShadowbaneStalker 3 resref ave_unweaver

Stat block

STR
14
+2
DEX
18
+4
CON
13
+1
INT
10
+0
WIS
16
+3
CHA
11
+0
Hit points
48
Natural AC
1
Skills
Hide 8 · Listen 10 · MoveSilently 8 · Persuade 8 · Search 11 · Spot 10 · Sense_Motive 11
Feats
Alertness, ImpInit, SkillFocusSearch, Toughness

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Ambush the Caster

The instant a hostile spell lands on him

He doesn't answer in place - a stack banks on the caster themself and he clears every other action to close the distance at once.

II

Hunter's Mark

Every 3rd round, 66%-33% hp

Whoever he's Studied hardest becomes the round's target, tracked the same way he tracks a caster's own tell.

III

Unweaving Strike

Once, below 33% hp

A melee blow that strips magic outright, then a permanent haste that never leaves him.

Why these numbers

CR 8 is set against Aventhine Sewers's own real ambient ceiling, not auto-computed from level alone - a genuine Ranger 5 / ShadowbaneStalker 3 build at 8 total levels.

Hit points (48) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one The Unweaver is ever up in Aventhine Sewers at a time.