A named threat of Goblin Coast, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 0 | Flare, Resistance |
| 1 | Entangle, Faerie Fire, Obscuring Mist |
| 2 | Barkskin, Flame Lash |
| 3 | Call Lightning |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
The tide draws back - a root and a blind, and a ward settles over her while it does.
The tide comes back in hard, cold and fast, and she strikes harder while it runs.
Ebb and Flood never stop alternating - they simply come faster.
CR 8 is set against Goblin Coast's own real ambient ceiling, not auto-computed from level alone - a genuine Druid 8 build at 8 total levels.
Hit points (56) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Mother Tideglass is ever up in Goblin Coast at a time.