The Deep Forest · area boss

War, the Red Rider

the Red Rider

A named threat of The Deep Forest, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 34 Outsider · Outsider 10 / Barbarian 4 / Ravager 20 resref df_redridr

Stat block

STR
32
+11
DEX
22
+6
CON
24
+7
INT
8
-1
WIS
12
+1
CHA
14
+2
Hit points
436
Natural AC
14
Skills
Concentration 10 · Discipline 28 · Lore 10 · Intimidate 24
Feats
Cleave, PowerAtk, DirtyFighting, Toughness, ImpInit, IronWill, WeapFocGSw, WeapSpeGSw, Alertness

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Endless War

Every round, live

However many enemies are in his reach right now sets his edge for that round only - the number can rise and fall freely all fight, banked or spent by nothing but the moment.

II

Warband Cleave

Whenever two or more stand near him

A cleave answers the crowd the instant it forms.

III

The Endless War Ends

Once, below 33% hp

Whatever count he's standing on gets locked in for good, and a haste and regeneration ride along with it.

Why these numbers

CR 34 is set against The Deep Forest's own real ambient ceiling, not auto-computed from level alone - a genuine Outsider 10 / Barbarian 4 / Ravager 20 build at 34 total levels.

Hit points (436) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one War is ever up in The Deep Forest at a time.