← The Beleghost Bestiary · Boss Compendium
The Outer Tunnels · area boss XCVIII

Kharn One-Horn, the Labyrinth's Eye

There Is No Path He Doesn't See

Kharn traded an eye to see every turn of the maze at once. He does not chase - he already knows exactly where you'll be, and the tunnels never surprise him twice.

CR 15Minotaur · Monstrous 6 / Eye of Gruumsh 9resref ot4_kharnspawn table 192 · always, 12% · count 1

Stat Block

Race / Class
Minotaur · Monstrous 6 / Eye of Gruumsh 9
Challenge Rating
15
Hit Points
138 (expected ~108)
Natural Armor
5
Str
22
+6
Dex
12
+1
Con
16
+3
Int
8
-1
Wis
16
+3
Cha
8
-1
Feats — Cleave, Great Fortitude, Power Attack, Weapon Proficiency (Creature/Martial), Weapon Specialization (Great Axe), Toughness, Iron Will, Blind-Fight, Alertness, Weapon Focus (Great Axe), Improved Critical (Great Axe), Epic Spellcasting, Epic Spell: Dragon Knight
Skills — Listen 12, Spot 12, Intimidate 10
SpellsEpic Spell L9 (Epic) Dragon Knight

The Fight

Every round

All Paths Seen

The Cornered mark moves to the next-nearest enemy and his gore charge lands automatically on them - no prior mark/curse in this bestiary forces an unmissable attack.

At half health, once

Dragon Knight

His epic spell answers by summoning the round-1 ot2_dknight blueprint, the same illusory guardian Kessandra Vorn's Dragon Knight (round 8) calls.

Why These Numbers

The Outer Tunnels' real ceiling was Perrin Ashgrave at CR14 (round 8); Kharn is pitched one notch above at CR15, into 4 of the area's remaining Sparky slots.

He is the bestiary's first Eye of Gruumsh - reflavored here as a labyrinth-cult "Eye" bound to this maze rather than an orc-Gruumsh cultist, the same reflavor convention already used for Alienist and Force Missile Mage before it. Cloned from red_minotaur.

Real Epic Spell: Dragon Knight (id 638/875) - The Outer Tunnels' existing boss (Perrin) already used Mage Armor, so Dragon Knight went here, reusing the exact same ot2_dknight summon target Kessandra's copy of the spell calls.

How It's Wired

pattern
new build — cloned from red_minotaur (Race 13, already Minotaur-appearance and feats)
blueprint
ot4_kharn.utc
scripts
ot4_ko_inc.nss, ot4_ko_spawn.nss, ot4_ko_round.nss, ot4_ko_death.nss
area wiring
theoutertunnels.git · sparky_variables, enc07 → 192