A named threat of The South Wildlands, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
He calls out one living foe by name.
Near his Challenged foe he fights better than ever; anywhere else, he fights worse - his own effectiveness swings on where he stands, not just on his target's fate.
Every duel he's ever won is spent at once for a lasting haste and fury.
CR 27 is set against The South Wildlands's own real ambient ceiling, not auto-computed from level alone - a genuine Fighter 12 / WeaponMaster 15 build at 27 total levels.
Hit points (270) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Conquest is ever up in The South Wildlands at a time.