The South Wildlands · area boss

Conquest, the White Rider

the White Rider

A named threat of The South Wildlands, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 27 Human · Fighter 12 / WeaponMaster 15 resref sw_whtridr

Stat block

STR
28
+9
DEX
18
+4
CON
18
+4
INT
12
+1
WIS
12
+1
CHA
14
+2
Hit points
270
Natural AC
12
Skills
Concentration 10 · Discipline 20 · Intimidate 27
Feats
Dodge, Mobility, Expertise, FEAT_WHIRLWIND_ATTACK, WeapFocLSw, WeapSpeLSw, ImpCritLSw, Cleave, PowerAtk, Toughness, ArmProfHvy, ImpInit

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Challenge

Whenever no one is currently Challenged

He calls out one living foe by name.

II

Focused Duel & Broken Focus

Continuously

Near his Challenged foe he fights better than ever; anywhere else, he fights worse - his own effectiveness swings on where he stands, not just on his target's fate.

III

Conqueror's Due

Once, below 33% hp

Every duel he's ever won is spent at once for a lasting haste and fury.

Why these numbers

CR 27 is set against The South Wildlands's own real ambient ceiling, not auto-computed from level alone - a genuine Fighter 12 / WeaponMaster 15 build at 27 total levels.

Hit points (270) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Conquest is ever up in The South Wildlands at a time.