A named threat of Ore Wall Mines, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Color Spray |
| 2 | Silence |
| 3 | Bestow Curse |
| 4 | Poison |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Before he swings, he checks whether his target is carrying any real magic at all - and if they are, he tears it free and keeps a permanent piece of it for himself.
Stolen magic becomes his own immunity, never a timed buff, never spent.
A wide dispel and a permanent hardening of every save he owns.
CR 18 is set against Ore Wall Mines's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 7 / Mage_Killer 11 build at 18 total levels.
Hit points (120) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Kaine Duskrend is ever up in Ore Wall Mines at a time.