Ore Wall Mines · area boss

Kaine Duskrend, the Warlock's Bane

the Warlock's Bane

A named threat of Ore Wall Mines, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 18 Human · Wizard 7 / Mage_Killer 11 resref owm2_kaine

Stat block

STR
14
+2
DEX
18
+4
CON
15
+2
INT
16
+3
WIS
10
+0
CHA
12
+1
Hit points
120
Natural AC
3
Skills
Concentration 12 · Search 10 · Spellcraft 18 · Spot 10
Feats
GreatFort, LightngRef, CmbtCast, WeapProfMar, Dodge, BlindFight, Alertness

Prepared spells

LevelKnown / Prepared
1Color Spray
2Silence
3Bestow Curse
4Poison

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Warded Strike

Every 3rd round

Before he swings, he checks whether his target is carrying any real magic at all - and if they are, he tears it free and keeps a permanent piece of it for himself.

II

Spell Resistance, permanently banked

With every ward broken

Stolen magic becomes his own immunity, never a timed buff, never spent.

III

Null Zone

Once, below 33% hp

A wide dispel and a permanent hardening of every save he owns.

Why these numbers

CR 18 is set against Ore Wall Mines's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 7 / Mage_Killer 11 build at 18 total levels.

Hit points (120) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Kaine Duskrend is ever up in Ore Wall Mines at a time.