The Deep Forest · area boss

Elyndra Thornscale, the Green Adjudicator

A named threat of The Deep Forest, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 31 Undead · Wizard 26 / Archmage 5 resref df_elyndra

Stat block

STR
12
+1
DEX
16
+3
CON
18
+4
INT
28
+9
WIS
16
+3
CHA
14
+2
Hit points
286
Natural AC
8
Skills
Concentration 33 · Lore 20 · Search 15 · Spellcraft 33
Feats
Alertness, CmbtCast, GreatFort, IronWill, SpellFocusNec, SpellPen, Toughness, WeapProfWizard, WeapProfCreature, BlindFight, FEAT_EPIC_TOUGHNESS_1, FEAT_EPIC_TOUGHNESS_2, FEAT_EPIC_TOUGHNESS_3

Prepared spells

LevelKnown / Prepared
1Mage Armor, Magic Missile
2Invisibility, Melfs Acid Arrow
3Slow, Vampiric Touch
4Enervation, Stoneskin
5Feeblemind, WavesofFatigue
6Circle of Death, Globe of Invulnerability
7Finger of Death, Prismatic Spray
8Horrid Wilting
9Time Stop, Wail of the Banshee
1Mage Armor, Magic Missile
2Invisibility, Melfs Acid Arrow
3Slow, Vampiric Touch
4Enervation, Stoneskin
5Feeblemind, WavesofFatigue
6Circle of Death, Globe of Invulnerability
7Finger of Death, Prismatic Spray
8Horrid Wilting
9Time Stop, Wail of the Banshee

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Opening Cast

Above 66% hp

Leans on the reliable half of a real Wizard 26 / Archmage 5 spellbook to test the room before committing anything further.

II

Escalation

66%-33% hp

Draws on the sharper end of the list - Horrid Wilting, Time Stop, Wail of the Banshee - as the fight tightens.

III

Last Working

Once, below 33% hp

Spends what's left of the prepared list in one committed working rather than holding anything back.

Why these numbers

CR 31 is set against The Deep Forest's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 26 / Archmage 5 build at 31 total levels.

Hit points (286) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Elyndra Thornscale is ever up in The Deep Forest at a time.