The Labyrinth · area boss

The Warden of the Unwound Way

the Warden of the Unwound Way

A named threat of The Labyrinth, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 10 Construct · Construct 7 / Fighter 3 resref lab_warden

Stat block

STR
24
+7
DEX
10
+0
CON
10
+0
INT
6
-2
WIS
12
+1
CHA
6
-2
Hit points
82
Natural AC
12
Skills
Listen 5 · Spot 5
Feats
Toughness, PowerAtk, Cleave, GreatCleave, KnockDown

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Immovable

From the first round

He cannot be knocked down, not once, not ever.

II

Shifting Walls

Every 4th round, up to three times

A slab of real rubble rises wherever the nearest foe is standing - and stays there for the rest of the fight, redrawing the maze under everyone's feet.

III

Collapse

Once, below 33% hp

A wide slow-and-entangle answers whoever's left standing in the walls he's built.

Why these numbers

CR 10 is set against The Labyrinth's own real ambient ceiling, not auto-computed from level alone - a genuine Construct 7 / Fighter 3 build at 10 total levels.

Hit points (82) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one The Warden of the Unwound Way is ever up in The Labyrinth at a time.