Valor Mines · area boss

Thennura Vask, the Crimson Flame

the Crimson Flame

A named threat of Valor Mines, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 19 Human · Wizard 9 / Red_Wizard 10 resref vm2_thennura

Stat block

STR
10
+0
DEX
14
+2
CON
15
+2
INT
19
+4
WIS
10
+0
CHA
12
+1
Hit points
128
Natural AC
2
Skills
Concentration 15 · Lore 10 · Spellcraft 19
Feats
Toughness, SpellFocusEvo, SkillFocusSpell, Alertness, feat_epic_spellcasting, FEAT_EPIC_SPELL_HELLBALL

Prepared spells

LevelKnown / Prepared
1Magic Missile
2Gust of Wind
3Haste
4Improved Invisibility
9Hellball

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Spell Mastery

The instant any hostile spell targets her

A permanent stack banks whether the spell hits or not - she only has to be watched trying.

II

Scorching Bolt & Wildfire Barrage

Scaling with the stack

Every bolt burns hotter the more she's already survived.

III

Hellball

Once, below 25% hp

Her granted Epic Spell spends every stack at once, then a haste that never fades.

Why these numbers

CR 19 is set against Valor Mines's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 9 / Red_Wizard 10 build at 19 total levels.

Hit points (128) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Thennura Vask is ever up in Valor Mines at a time.