A named threat of Valor Mines, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile |
| 2 | Gust of Wind |
| 3 | Haste |
| 4 | Improved Invisibility |
| 9 | Hellball |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A permanent stack banks whether the spell hits or not - she only has to be watched trying.
Every bolt burns hotter the more she's already survived.
Her granted Epic Spell spends every stack at once, then a haste that never fades.
CR 19 is set against Valor Mines's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 9 / Red_Wizard 10 build at 19 total levels.
Hit points (128) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Thennura Vask is ever up in Valor Mines at a time.