Karrion Temple · area boss

Ormund Ossuary, the Bone Cartographer

A named threat of Karrion Temple, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 14 Undead · Wizard 10 / Archmage 4 resref kt_ormund

Stat block

STR
10
+0
DEX
14
+2
CON
16
+3
INT
22
+6
WIS
12
+1
CHA
14
+2
Hit points
132
Natural AC
3
Skills
Concentration 20 · Lore 15 · Spellcraft 24
Feats
Toughness, SkillFocusSpell, SpellFocusEvo, Alertness, IronWill, feat_epic_spellcasting, FEAT_EPIC_SPELL_MAGE_ARMOUR

Prepared spells

LevelKnown / Prepared
1Magic Missile
2Gust of Wind
3Haste
4Improved Invisibility
5Poison
9Epic Mage Armor

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Opening Cast

Above 66% hp

Leans on the reliable half of a real Wizard 10 / Archmage 4 spellbook to test the room before committing anything further.

II

Escalation

66%-33% hp

Draws on the sharper end of the list - Improved Invisibility, Poison, Epic Mage Armor - as the fight tightens.

III

Last Working

Once, below 33% hp

Spends what's left of the prepared list in one committed working rather than holding anything back.

Why these numbers

CR 14 is set against Karrion Temple's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 10 / Archmage 4 build at 14 total levels.

Hit points (132) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Ormund Ossuary is ever up in Karrion Temple at a time.