A named threat of Felmist Marsh, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 3 | Contagion, Poison |
| 5 | Slay Living |
| 7 | Creeping Doom |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Anyone who stays near her three rounds running finally succumbs - break away in time and the count resets to nothing.
A touch that jumps its victim straight to the second stage of her sickness.
Whoever's furthest gone is executed outright, and a wider Contagion answers everyone else.
CR 24 is set against Felmist Marsh's own real ambient ceiling, not auto-computed from level alone - a genuine Druid 14 / Oozemaster 10 build at 24 total levels.
Hit points (216) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Pestilence is ever up in Felmist Marsh at a time.