Felmist Marsh · area boss

Pestilence, the Green Rider

the Green Rider

A named threat of Felmist Marsh, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 24 Humanoid_Reptilian · Druid 14 / Oozemaster 10 resref fm_grnridr

Stat block

STR
16
+3
DEX
14
+2
CON
18
+4
INT
10
+0
WIS
26
+8
CHA
12
+1
Hit points
216
Natural AC
9
Skills
Concentration 22 · Discipline 8 · Lore 8 · Spellcraft 18
Feats
GreatFort, Toughness, IronWill, Alertness, LightngRef

Prepared spells

LevelKnown / Prepared
3Contagion, Poison
5Slay Living
7Creeping Doom

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Foul Miasma

Every round, per target

Anyone who stays near her three rounds running finally succumbs - break away in time and the count resets to nothing.

II

Rotting Touch

Above 66% hp

A touch that jumps its victim straight to the second stage of her sickness.

III

The Plague Given Form

Once, below 33% hp

Whoever's furthest gone is executed outright, and a wider Contagion answers everyone else.

Why these numbers

CR 24 is set against Felmist Marsh's own real ambient ceiling, not auto-computed from level alone - a genuine Druid 14 / Oozemaster 10 build at 24 total levels.

Hit points (216) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Pestilence is ever up in Felmist Marsh at a time.