Goblin Coast · area boss

Barknuckle, the Wreckmaster

the Wreckmaster

A named threat of Goblin Coast, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 9 Giant · Giant 4 / Fighter 5 resref gc_wreckmstr

Stat block

STR
25
+7
DEX
10
+0
CON
20
+5
INT
8
-1
WIS
10
+0
CHA
8
-1
Hit points
95
Natural AC
5
Skills
Discipline 9 · Listen 4 · Intimidate 12
Feats
PowerAtk, Cleave, GreatCleave, Toughness, WeapFocClub, ImpCritClub

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Marked Tide

Every few rounds

He calls a wave a full round before it lands, naming his target aloud.

II

The Wave Breaks

One round later

Whether it lands hard or barely grazes depends on whether that foe stood their ground or moved clear - the wave checks where they actually are, not where they were.

III

Between calls

Otherwise

A wreckmaster's fists need no warning at all.

Why these numbers

CR 9 is set against Goblin Coast's own real ambient ceiling, not auto-computed from level alone - a genuine Giant 4 / Fighter 5 build at 9 total levels.

Hit points (95) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Barknuckle is ever up in Goblin Coast at a time.