The Shroud · area boss

Ku'tana, the Shroud-Weaver

A named threat of The Shroud, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 13 Halfling · Humanoid 1 / Druid 12 resref shr_kutana

Stat block

STR
10
+0
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
20
+5
CHA
12
+1
Hit points
88
Natural AC
3
Skills
Concentration 16 · Spellcraft 12 · Lore 8
Feats
SpellFocusCon, GrSpllFcsCon, Toughness

Prepared spells

LevelKnown / Prepared
1Entangle, Faerie Fire, Cure Light Wounds
2Barkskin, Flame Blade
3Poison, Contagion
4Flame Strike
5Crumble
6Fire Seeds

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Opening Cast

Above 66% hp

Leans on the reliable half of a real Humanoid 1 / Druid 12 spellbook to test the room before committing anything further.

II

Escalation

66%-33% hp

Draws on the sharper end of the list - Flame Strike, Crumble, Fire Seeds - as the fight tightens.

III

Last Working

Once, below 33% hp

Spends what's left of the prepared list in one committed working rather than holding anything back.

Why these numbers

CR 13 is set against The Shroud's own real ambient ceiling, not auto-computed from level alone - a genuine Humanoid 1 / Druid 12 build at 13 total levels.

Hit points (88) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Ku'tana is ever up in The Shroud at a time.