The Outer Fields · area boss

The Broodmother's Warden

the Broodmother's Warden

A named threat of The Outer Fields, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 11 Humanoid_Reptilian · Druid 3 / ForestMaster 8 resref tof2_warden

Stat block

STR
14
+2
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
20
+5
CHA
10
+0
Hit points
90
Natural AC
3
Skills
AnimalEmpathy 11 · Concentration 11 · Lore 13 · Spellcraft 8
Feats
PowerAtk, Alertness, Endurance, SkillFocusLore, WeapProfMar

Prepared spells

LevelKnown / Prepared
1Cure Light Wounds, Entangle
2Barkskin, Resist Elements
3Call Lightning, Spike Growth

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

A Blessing Ladder

Every phase

Every hive creature within reach gets stronger alongside him - a growing stack of buffs he hands out rather than keeps.

II

Last Call

Once, mid-fight

Two more workers answer the call.

III

Last Blessing

Once, below 33% hp

Every blessing he's ever given doubles at once, and he finally keeps something for himself.

Why these numbers

CR 11 is set against The Outer Fields's own real ambient ceiling, not auto-computed from level alone - a genuine Druid 3 / ForestMaster 8 build at 11 total levels.

Hit points (90) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one The Broodmother's Warden is ever up in The Outer Fields at a time.