A named threat of The Outer Fields, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Cure Light Wounds, Entangle |
| 2 | Barkskin, Resist Elements |
| 3 | Call Lightning, Spike Growth |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Every hive creature within reach gets stronger alongside him - a growing stack of buffs he hands out rather than keeps.
Two more workers answer the call.
Every blessing he's ever given doubles at once, and he finally keeps something for himself.
CR 11 is set against The Outer Fields's own real ambient ceiling, not auto-computed from level alone - a genuine Druid 3 / ForestMaster 8 build at 11 total levels.
Hit points (90) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one The Broodmother's Warden is ever up in The Outer Fields at a time.