A named threat of Cathedral Level 3, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Mage Armor, Magic Missile |
| 2 | Invisibility, Melfs Acid Arrow |
| 3 | Slow, Vampiric Touch |
| 4 | Enervation, Stoneskin |
| 5 | Feeblemind, WavesofFatigue |
| 6 | Circle of Death, Globe of Invulnerability |
| 7 | Finger of Death, Prismatic Spray |
| 8 | Horrid Wilting |
| 9 | Time Stop, Wail of the Banshee |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Three points fixed in a ring the instant the fight begins spring their negative charge on the first foe careless enough to stand near one.
Decades of study, cast without hesitation - his spellbook runs the deepest in the whole bestiary.
A negative-level mark on whoever's weakest, then a retreat back to the nearest sigil and a regeneration that doesn't quit.
CR 30 is set against Cathedral Level 3's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 30 build at 30 total levels.
Hit points (252) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Malchor Greywane is ever up in Cathedral Level 3 at a time.