A named threat of Cathedral Level 4, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 0 | Bane, Cause Fear |
| 1 | Death Knell, Inflict Moderate Wounds |
| 2 | Animate Dead |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A plain bolt of negative energy, offered up the way a due is always offered - without ceremony.
Whatever's died nearest him gets up again as a thrall, indifferent to whether it wants to.
A fear pulse, then an unholy blessing that never turns back off.
CR 20 is set against Cathedral Level 4's own real ambient ceiling, not auto-computed from level alone - a genuine Undead 12 / Cleric 4 / Thrall_of_Orcus 4 build at 20 total levels.
Hit points (220) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Kael Duskmourn is ever up in Cathedral Level 4 at a time.