Scarlet Cave · area boss

Nyx Hollowmere, the Understudy

the Understudy

A named threat of Scarlet Cave, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 8 Human · Rogue 4 / Shadowdancer 4 resref sc_nyx

Stat block

STR
12
+1
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
14
+2
Hit points
52
Natural AC
1
Skills
Hide 11 · MoveSilently 11 · PickPocket 8 · Tumble 11 · Bluff 8
Feats
Dodge, Mobility, WeapFinesse, ImpInit, ImpCritDagger

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

A Shadow of Her Own

Conjured once, the first round of true combat

A real shade fights on its own initiative for as long as it survives - not a disposable add, not a static prop.

II

Partnered Strike

While the shade lives

Every round it fights beside her sharpens her own blade.

III

Frenzy of Loss & Encore

On the shade's death, and again below 33% hp if it's still gone

Its fall earns her a burst of fury - and if nothing has replaced it by the time she's desperate, she calls a second, lesser shade rather than finishing the fight alone.

Why these numbers

CR 8 is set against Scarlet Cave's own real ambient ceiling, not auto-computed from level alone - a genuine Rogue 4 / Shadowdancer 4 build at 8 total levels.

Hit points (52) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Nyx Hollowmere is ever up in Scarlet Cave at a time.