A named threat of The Outer Tunnels, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Bane, Cause Fear, Doom |
| 2 | Death Knell, Desecrate, Inflict Moderate Wounds |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
If the party doesn't answer with enough damage before the window closes, the rite completes on its own - and grants him a haste and fury that never leaves.
One more window, shorter, one more chance for the tithe to be paid.
The rite either completes, or it never will.
CR 12 is set against The Outer Tunnels's own real ambient ceiling, not auto-computed from level alone - a genuine Humanoid 1 / Cleric 3 / BlackBloodCultist 8 build at 12 total levels.
Hit points (112) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Brother Ossian is ever up in The Outer Tunnels at a time.