Desolate Pass · area boss

The Hollow-Faced Man

the Hollow-Faced Man

A named threat of Desolate Pass, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 10 Human · Ranger 5 / Ghost_Faced_Killer 5 resref dp2_hollow

Stat block

STR
14
+2
DEX
20
+5
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
10
+0
Hit points
76
Natural AC
2
Skills
Concentration 8 · Hide 13 · Listen 5 · MoveSilently 13 · Spot 5 · Intimidate 8
Feats
ImpInit, PowerAtk, Dodge, WeapFinesse, WeapProfMar

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

A Borrowed Trait

Every phase change

He reads a single passive fact off a random foe - their raw strength, or their quickness - and wears whichever one he's found.

II

The Mask Deepens

As the borrowed traits accumulate

Each new mask layers onto the last, the borrowed edge growing sharper the longer the fight runs.

III

The Unveiling

At or below 10% hp

Every mask comes off at once for one last, honest strike.

Why these numbers

CR 10 is set against Desolate Pass's own real ambient ceiling, not auto-computed from level alone - a genuine Ranger 5 / Ghost_Faced_Killer 5 build at 10 total levels.

Hit points (76) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one The Hollow-Faced Man is ever up in Desolate Pass at a time.