The Wildlands · area boss

Gorrukk Ashjaw, the Blood-Debt Warlord

the Blood-Debt Warlord

A named threat of The Wildlands, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 20 Humanoid_Orc · Barbarian 16 / Legendary_Dreadnought 4 resref twl_gorrukk

Stat block

STR
32
+11
DEX
18
+4
CON
22
+6
INT
10
+0
WIS
12
+1
CHA
14
+2
Hit points
299
Natural AC
18
Skills
Discipline 23 · Parry 20 · Taunt 23 · Intimidate 20
Feats
Alertness, WeapProfCreature, WeapProfMar, WeapProfSim, PowerAtk, Cleave, GreatCleave, Toughness, GreatFort, BlindFight

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

War-Fury

+1 a round in melee reach, -2 whenever nothing is

Kiting him doesn't just fail to feed his fury - it actively starves it.

II

Blood-Debt

Permanent, keyed to his own losses

Every ally lost since the last check banks him a lasting reward, and it's never taken back.

III

Warhost's Due

Once, below 33% hp

Every debt banked is spent in one cleave, and from then on his fury only ever climbs.

Why these numbers

CR 20 is set against The Wildlands's own real ambient ceiling, not auto-computed from level alone - a genuine Barbarian 16 / Legendary_Dreadnought 4 build at 20 total levels.

Hit points (299) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Gorrukk Ashjaw is ever up in The Wildlands at a time.