Goblin Coast · area boss

Orun Nullstep

A named threat of Goblin Coast, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 22 Human · Sorcerer 22 resref gc_orun

Stat block

STR
13
+1
DEX
22
+6
CON
19
+4
INT
22
+6
WIS
18
+4
CHA
32
+11
Hit points
189
Natural AC
10
Skills
Concentration 25 · Discipline 8 · Lore 12 · Spellcraft 25
Feats
SpellFocusAbj, SpellFocusIll, CmbtCast, GreatFort, IronWill, Toughness, SpellPen, FEAT_EPIC_TOUGHNESS_1, FEAT_EPIC_TOUGHNESS_2

Prepared spells

LevelKnown / Prepared
1Mage Armor, Magic Missile
2Melfs Acid Arrow, Silence
3Dispel Magic, Displacement
4Improved Invisibility, Stoneskin
5Feeblemind
6Globe of Invulnerability

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Opening Cast

Above 66% hp

Leans on the reliable half of a real Sorcerer 22 spellbook to test the room before committing anything further.

II

Escalation

66%-33% hp

Draws on the sharper end of the list - Stoneskin, Feeblemind, Globe of Invulnerability - as the fight tightens.

III

Last Working

Once, below 33% hp

Spends what's left of the prepared list in one committed working rather than holding anything back.

Why these numbers

CR 22 is set against Goblin Coast's own real ambient ceiling, not auto-computed from level alone - a genuine Sorcerer 22 build at 22 total levels.

Hit points (189) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Orun Nullstep is ever up in Goblin Coast at a time.