North Goblin Coast · area boss

Gnashjaw, the Bone Glutton

the Bone Glutton

A named threat of North Goblin Coast, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 20 Giant · Giant 10 / Barbarian 10 resref ngc_gnashjaw

Stat block

STR
27
+8
DEX
12
+1
CON
25
+7
INT
6
-2
WIS
10
+0
CHA
7
-2
Hit points
260
Natural AC
5
Skills
Discipline 18 · Listen 8 · Intimidate 15 · Climb 10
Feats
PowerAtk, Cleave, Toughness, GreatFort, IronWill

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Reef Growth

Every round

The nearest fallen thing that isn't a person gets eaten - and every meal leaves a permanent shell of bone behind, up to five.

II

The Fifth Meal

Upon the fifth shell

One meal further than the rest sharpens more than just his hide.

III

Between meals

Otherwise

He fights exactly as hard as what he's already swallowed.

Why these numbers

CR 20 is set against North Goblin Coast's own real ambient ceiling, not auto-computed from level alone - a genuine Giant 10 / Barbarian 10 build at 20 total levels.

Hit points (260) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Gnashjaw is ever up in North Goblin Coast at a time.