North Goblin Coast · area boss

Ushkar, the Tideheart

the Tideheart

A named threat of North Goblin Coast, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 24 Giant · Giant 24 resref ngc_ushkar

Stat block

STR
30
+10
DEX
10
+0
CON
22
+6
INT
8
-1
WIS
12
+1
CHA
10
+0
Hit points
264
Natural AC
6
Skills
Discipline 24 · Listen 10 · Intimidate 20
Feats
PowerAtk, Cleave, GreatCleave, Toughness, WeapFocClub, ImpCritClub, GreatFort

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Storm Anchors

Planted once, when the fight truly begins

Three anchors rise around him - not at the moment he's spotted, but the moment blades are actually drawn.

II

Warding, the Deep, Fury

For as long as each anchor lives

Armor, healing, and fury each flow from their own anchor - lose one, lose exactly that gift, no more.

III

The Last Anchor

If he falls

Whatever anchors remain don't outlast him.

Why these numbers

CR 24 is set against North Goblin Coast's own real ambient ceiling, not auto-computed from level alone - a genuine Giant 24 build at 24 total levels.

Hit points (264) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Ushkar is ever up in North Goblin Coast at a time.