Beleghost Estates · area boss

Anselm Rooke, the Uninvited Rival

the Uninvited Rival

A named threat of Beleghost Estates, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 5 Human · Duskblade 5 resref est_anselm

Stat block

STR
13
+1
DEX
16
+3
CON
14
+2
INT
17
+3
WIS
10
+0
CHA
10
+0
Hit points
38
Natural AC
2
Skills
Concentration 8 · Discipline 5 · Lore 5 · Spellcraft 8
Feats
Toughness, WeapFinesse, ImpInit, IronWill, WeapProfMar

Prepared spells

LevelKnown / Prepared
1Expeditious Retreat, Magic Missile, True Strike

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Shock, then Chill

Opening phases

Each new phase channels one more spell through his blade, on top of every one already running.

II

Blade Ward, then Haste, then Enfeeble

Escalating

Nothing he channels ever turns back off - the ladder only ever climbs.

III

Vanish, then the Final Channel

The last two phases

He disappears once, then returns everything he's ever channeled in one closing nova.

Why these numbers

CR 5 is set against Beleghost Estates's own real ambient ceiling, not auto-computed from level alone - a genuine Duskblade 5 build at 5 total levels.

Hit points (38) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Anselm Rooke is ever up in Beleghost Estates at a time.