A named threat of Karrion Temple, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile |
| 2 | Ghoul Touch |
| 3 | Contagion |
| 1 | Cause Fear |
| 2 | Hold Person |
| 9 | Mummy Dust |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
An arcane Grave Bolt and a divine Black Rite both go out the same round, not in turn.
A bonus pulse answers anyone unlucky enough to catch both at once.
Her granted Epic Spell raises two more guardians from the grave.
CR 15 is set against Karrion Temple's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 6 / Cleric 4 / True_Necro 5 build at 15 total levels.
Hit points (105) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Vhaleth Corvain is ever up in Karrion Temple at a time.