Karrion Temple · area boss

Vhaleth Corvain, the Grave-Reaper

the Grave-Reaper

A named threat of Karrion Temple, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 15 Undead · Wizard 6 / Cleric 4 / True_Necro 5 DEATH · KNOWLEDGE domains resref kt2_vhaleth

Stat block

STR
10
+0
DEX
12
+1
CON
14
+2
INT
18
+4
WIS
16
+3
CHA
12
+1
Hit points
105
Natural AC
2
Skills
Concentration 18 · Heal 6 · Lore 10 · Spellcraft 15
Feats
Toughness, IronWill, SkillFocusConc, SpellFocusNec, Death_Domain_Power, feat_epic_spellcasting, FEAT_EPIC_SPELL_MUMMY_DUST

Prepared spells

LevelKnown / Prepared
1Magic Missile
2Ghoul Touch
3Contagion
1Cause Fear
2Hold Person
9Mummy Dust

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Twin Rite

Every round

An arcane Grave Bolt and a divine Black Rite both go out the same round, not in turn.

II

Twinned Doom

Whenever both land on one target

A bonus pulse answers anyone unlucky enough to catch both at once.

III

Mummy Dust

Once, below 25% hp

Her granted Epic Spell raises two more guardians from the grave.

Why these numbers

CR 15 is set against Karrion Temple's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 6 / Cleric 4 / True_Necro 5 build at 15 total levels.

Hit points (105) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Vhaleth Corvain is ever up in Karrion Temple at a time.