A named threat of Desolate Tower - First Tower, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile |
| 2 | Web |
| 3 | Confusion |
| 4 | Phantasmal Killer |
| 5 | Feeblemind |
| 6 | Chain Lightning |
| 7 | Bigbys Grasping Hand |
| 9 | Mummy Dust |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A lance of raw thought aimed at whoever's nearest, weakening their will along with their body.
Every enemy within reach is torn from where they stand and thrown to a random point on the ring around her - the party's own formation undone in an instant, the opposite of being pulled together.
Her granted Epic Spell doesn't raise the dead - it tears two Rift-Spawn Husks through the same wound in space she's been working all fight, and a wave of confusion follows them out.
CR 23 is set against Desolate Tower - First Tower's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 14 / Alienist 9 build at 23 total levels.
Hit points (172) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Nyveth Corr is ever up in Desolate Tower - First Tower at a time.
Nyveth Corr's alien crystal shard. A plot artifact from the Mind-Splicer's rift. dt2_nyv_art