A named threat of Valor Mines, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile |
| 2 | Gust of Wind |
| 3 | Haste |
| 4 | Improved Invisibility |
| 5 | Poison |
| 9 | Epic Mage Armor |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Leans on the reliable half of a real Wizard 14 / Archmage 5 spellbook to test the room before committing anything further.
Draws on the sharper end of the list - Improved Invisibility, Poison, Epic Mage Armor - as the fight tightens.
Spends what's left of the prepared list in one committed working rather than holding anything back.
CR 19 is set against Valor Mines's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 14 / Archmage 5 build at 19 total levels.
Hit points (176) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Dhorun Glassvein is ever up in Valor Mines at a time.