A named threat of Felmist Marsh, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 0 | Bane, Blighter Doom |
| 1 | Blighter Inflict Moderate Wounds |
| 2 | Blighter Contagion, Blighter Poison, Blighter Stinking Cloud |
| 3 | Blighter ContagiousTouch, Blighter Inflict Critical Wounds |
| 4 | Blighter WavesofFatigue |
| 5 | Blighter Harm |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A mark she plants by hand.
From here the mark spreads on its own - any marked creature standing near an unmarked one passes the stack across without her lifting a finger.
Everyone in reach is rooted, and every stack anywhere on the field detonates at once.
CR 22 is set against Felmist Marsh's own real ambient ceiling, not auto-computed from level alone - a genuine Outsider 4 / Druid 10 / Blighter 8 build at 22 total levels.
Hit points (255) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Ss'vetha is ever up in Felmist Marsh at a time.