Flooded Caverns · area boss

Mordraeth Kell, the Drowned Curse

the Drowned Curse

A named threat of Flooded Caverns, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 20 Undead · Undead 4 / Fighter 8 / Hexblade 8 resref fc2_mordraeth

Stat block

STR
26
+8
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
10
+0
CHA
16
+3
Hit points
204
Natural AC
6
Skills
Concentration 12 · Discipline 20 · Intimidate 20
Feats
Cleave, GreatCleave, PowerAtk, IronWill, BlindFight, Toughness

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

The Drowning Curse

The instant combat starts

Every enemy present is marked at once, each with its own five-round countdown ticking independently.

II

A Private Reckoning

Every round

A mark hitting zero doesn't end anything - it simply resets that one target's count and keeps going.

III

Undertow's Grasp

Once, below 25% hp

The weakest soul in the room is dragged under and finished.

Why these numbers

CR 20 is set against Flooded Caverns's own real ambient ceiling, not auto-computed from level alone - a genuine Undead 4 / Fighter 8 / Hexblade 8 build at 20 total levels.

Hit points (204) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Mordraeth Kell is ever up in Flooded Caverns at a time.