North Goblin Coast · area boss

Kroth Ironscale, the Warband's Curse

the Warband's Curse

A named threat of North Goblin Coast, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 22 Humanoid_Orc · Barbarian 22 resref ngc_kroth

Stat block

STR
24
+7
DEX
14
+2
CON
20
+5
INT
8
-1
WIS
10
+0
CHA
10
+0
Hit points
264
Natural AC
1
Skills
Discipline 20 · Listen 8 · Taunt 10 · Intimidate 22
Feats
PowerAtk, Cleave, GreatCleave, Toughness, WeapFocGSw, ImpCritGSw, IronWill

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Shared Scars

Rerolled every 4th round

A curse settles on one enemy, chosen and re-chosen through the fight.

II

Every hit he takes

Continuously

A third of whatever lands on him is passed straight on to whoever's currently cursed - the instant it happens, not on his own turn.

III

Warband's Fury

Once, below 25% hp

A permanent rage answers his own mounting scars.

Why these numbers

CR 22 is set against North Goblin Coast's own real ambient ceiling, not auto-computed from level alone - a genuine Barbarian 22 build at 22 total levels.

Hit points (264) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Kroth Ironscale is ever up in North Goblin Coast at a time.