Cathedral Level 2 · area boss

Shirai Kanoto, the Whisper-Fang

the Whisper-Fang

A named threat of Cathedral Level 2, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 14 Human · Rogue 4 / Ninja_Spy 10 resref cl2_shirai

Stat block

STR
13
+1
DEX
22
+6
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
12
+1
Hit points
94
Natural AC
2
Skills
Hide 17 · Listen 10 · MoveSilently 17 · PickPocket 10 · Search 10 · Spot 10 · Tumble 17 · Bluff 17
Feats
WeapFinesse, Dodge, TwoWeap, ImpInit, Toughness, SkillFocusHide, SkillFocusMove, ImpCritDagger

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Smoke Veil Ambush

Above 33% hp

She vanishes and reappears beside a chosen foe - and the tile she left behind keeps fouling anyone still standing there, smoke that lingers after she's already gone.

II

Thousand Cuts

Once, below 33% hp

A flurry with nothing held back, and a permanent edge that stays with her afterward.

III

Between strikes

Throughout

She is never quite where the last blow landed.

Why these numbers

CR 14 is set against Cathedral Level 2's own real ambient ceiling, not auto-computed from level alone - a genuine Rogue 4 / Ninja_Spy 10 build at 14 total levels.

Hit points (94) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Shirai Kanoto is ever up in Cathedral Level 2 at a time.