A named threat of Cathedral Level 1, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Cause Fear, Doom |
| 2 | BONEBLADE, Death Knell |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A stacking curse settles onto whoever he's fighting, judged and found wanting.
A dark blessing rolls through him, all take and no give.
A fear pulse and a guaranteed smite - and if he falls, whoever struck the killing blow carries his broken oath home with them.
CR 20 is set against Cathedral Level 1's own real ambient ceiling, not auto-computed from level alone - a genuine Undead 6 / Fighter 6 / Blackguard 8 build at 20 total levels.
Hit points (206) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Ser Corwin Vane is ever up in Cathedral Level 1 at a time.