A named threat of Aventhine Hold - Level 2, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Chill Touch, Magic Missile, Ray of Enfeeblement |
| 2 | Melfs Acid Arrow |
| 3 | Vampiric Touch |
| 4 | Enervation, Ice Storm |
| 5 | Cone of Cold |
| 6 | Circle of Death, Disintegrate |
| 7 | Finger of Death |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A cold-wreathed bolt lashes the nearest foe every round, the same patient study she once gave to a page.
An expanding pulse of dread rolls out from her, softening a line before her real answer arrives.
The instant a blow would finish her, the ward she bound into her own unlife catches it - she snaps back up with a round of resistance bought at no cost but memory. It only ever answers once.
CR 19 is set against Aventhine Hold - Level 2's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 15 / Lich 4 build at 19 total levels.
Hit points (114) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Nethys Coldveil is ever up in Aventhine Hold - Level 2 at a time.