A named threat of Flooded Cavern, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile |
| 2 | Ghoul Touch |
| 3 | Gust of Wind |
| 1 | Cause Fear |
| 2 | Cure Moderate Wounds |
| 3 | Contagion |
| 9 | Ruin |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
An arcane bolt one round, a divine curse the next - never together, never out of turn.
A fast healing that never leaves her, the cave itself lending its own patience.
Her one granted Epic Spell, spent all at once.
CR 12 is set against Flooded Cavern's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 4 / Cleric 4 / Mystic_Thurge 4 build at 12 total levels.
Hit points (68) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Mother Ilse Cade is ever up in Flooded Cavern at a time.