A named threat of Shattered Land, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Every spell aimed her way has a real chance of an immediate answer, fired the same instant it lands rather than banked for later - and whoever cast it is marked as Hunted, their own Concentration eroding a little more each time they try again.
A patient shot at whoever's nearest, testing the ground before she commits to a target.
Her hunted mark - or whoever's closest, lacking one - takes a shot meant to silence, not just wound.
Every word she's ever hunted goes quiet at once, and the foe she's chased longest takes one final, unanswerable strike.
CR 17 is set against Shattered Land's own real ambient ceiling, not auto-computed from level alone - a genuine Ranger 6 / ShadowbaneStalker 11 build at 17 total levels.
Hit points (155) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Corven Ashmere is ever up in Shattered Land at a time.
Corven Ashmere's recovered black-feathered arrowhead. A plot artifact from the Word-Breaker. shl2_ash_art