A named threat of Karrion Temple, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Obscuring Mist, True Strike |
| 2 | Cats Grace, Darkness, Invisibility |
| 3 | NONDETECTION |
| 4 | Poison |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A slow, deliberate study of exactly where to cut - broken early, or paid in full.
Nothing is wasted - the rounds already studied bank into his very next hit instead.
A guaranteed Death Attack, and a wound of his own closed by it.
CR 13 is set against Karrion Temple's own real ambient ceiling, not auto-computed from level alone - a genuine Rogue 4 / Assassin 9 build at 13 total levels.
Hit points (78) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Morrigast Vane is ever up in Karrion Temple at a time.