Karrion Temple · area boss

Morrigast Vane, the Undertaker's Blade

the Undertaker's Blade

A named threat of Karrion Temple, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 13 Human · Rogue 4 / Assassin 9 resref kt_morrigast

Stat block

STR
13
+1
DEX
20
+5
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
10
+0
Hit points
78
Natural AC
1
Skills
Concentration 10 · Hide 16 · MoveSilently 16 · PickPocket 16 · Search 10 · Spot 10 · Bluff 16
Feats
WeapFinesse, IronWill, ImpInit, Toughness, BlindFight, SkillFocusHide

Prepared spells

LevelKnown / Prepared
1Obscuring Mist, True Strike
2Cats Grace, Darkness, Invisibility
3NONDETECTION
4Poison

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

The Undertaker's Study

A visible 3-round channel

A slow, deliberate study of exactly where to cut - broken early, or paid in full.

II

Killing Insight

If the study is interrupted

Nothing is wasted - the rounds already studied bank into his very next hit instead.

III

Last Rites

Once, below 33% hp

A guaranteed Death Attack, and a wound of his own closed by it.

Why these numbers

CR 13 is set against Karrion Temple's own real ambient ceiling, not auto-computed from level alone - a genuine Rogue 4 / Assassin 9 build at 13 total levels.

Hit points (78) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Morrigast Vane is ever up in Karrion Temple at a time.