A named threat of Shiven's Den, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Magic Missile |
| 2 | ScorchingRay |
| 3 | Haste |
| 4 | Stoneskin |
| 5 | Cone of Cold |
| 9 | Epic Mage Armor |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
A disciplined strike from a knight who trained as much in the abjurer's circle as the yard.
Nothing she absorbs is wasted - every point of damage taken banks into a charge that, once it crosses a real threshold, discharges as a payback nova scaled to exactly how much she's weathered. It can fire more than once a fight if the party keeps landing blows.
Her granted Epic Spell spends whatever's left in the charge on a ward that never comes down again.
CR 23 is set against Shiven's Den's own real ambient ceiling, not auto-computed from level alone - a genuine Fighter 4 / Wizard 9 / Abjurant_Champion 10 build at 23 total levels.
Hit points (225) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Dame Iseult Vayre is ever up in Shiven's Den at a time.
Dame Iseult Vayre's sealed ember. A plot artifact that keeps an abjurant ward warm. sd2_ise_art