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The Gleaner
The Outer Fields · the farmland past the last fences · area boss XIX

The Gleaner

a harvest's worth of the field's dead, bundled and given a scythe

The field never stopped raising its own dead — The Gleaner is what happens when enough of them get bound into one wrapped shape. It reaps in a wide arc at range; at the halfway point of the fight it comes apart into two lesser Chaff Wraiths and keeps fighting, permanently a point worse for the split; and with its last breath it lets out one lungful of grave-rot.

CR 10Undead 10resref tof_gleanerspawn table 109 · always, 12% · count 1–2

Stat Block

Race / Class
Undead · Undead 10
Challenge Rating
10
Hit Points
114 (expected ~100 × 1.14)
Natural Armor
7
Str
21
+5
Dex
10
+0
Con
16
+3
Int
6
-2
Wis
12
+1
Cha
10
+0
Feats — Power Attack, Cleave, Great Cleave, Toughness, Iron Will, Alertness, Great Fortitude
Skills — Listen 5, Spot 5

The Fight

Above 50% hp · every 3 rounds

Harvest Reap

A scythe-wide bleed around itself — 2d6+3 slashing damage to anyone within 3 meters, and a failed Fortitude save (DC 15) costs a point of Constitution for four rounds.

Crossing 50%, once

The Gleaning

It comes apart at the bindings: two Chaff Wraiths peel off and join the fight, and what's left of the original hits a permanent point worse for having given up two of itself. The module's first split — every other boss stays one creature the whole fight.

Below 20% hp, once

Plague Gust

One last lungful of grave-rot: everyone within 7 meters who fails a Fortitude save (DC 16) fights sickened, at −2 to hit and −2 on all saves, for four rounds.

Why These Numbers

Revised CR7 → CR10 after checking The Outer Fields' ambient table: real content there runs up to CR8 (Hive Guard), so a CR7 boss was actually weaker than the area's own giant ants. CR10 clears that with room.

114 hp split into three bodies mid-fight (the original plus two CR2 Chaff Wraiths) works out to noticeably more total hit points than a single boss would normally carry — that's the point. The Gleaning is meant to feel like the fight gets harder before it gets easier, not like free extra loot; the wraiths were stripped of boss-tier loot flags for exactly that reason. Con 16 is unusually high for an undead build, kept specifically so the expected-hp formula produces a body worth splitting in half without the math feeling forced.

How It's Wired

pattern
new build — cloned from bele_mumwar (mummy warrior)
blueprint
tof_gleaner.utc · add: tof_chaff.utc (Chaff Wraith, CR2)
scripts
tof_gl_inc.nss, tof_gl_spawn.nss, tof_gl_round.nss, tof_gl_death.nss, tof_gl_damaged.nss
area wiring
theouterfields.git · sparky_variables enc08 → 109