Ore Wall Mines · area boss

Vaelor Grimsallow, the Deep Warden

the Deep Warden

A named threat of Ore Wall Mines, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 17 Human · Wizard 12 / True_Necro 5 resref owm_vaelor

Stat block

STR
10
+0
DEX
14
+2
CON
14
+2
INT
22
+6
WIS
12
+1
CHA
10
+0
Hit points
85
Natural AC
0
Skills
Concentration 20 · Lore 14 · Spellcraft 20
Feats
SpellFocusNec, GrSpllFcsNec, SkillFocusConc, IronWill, ImpInit

Prepared spells

LevelKnown / Prepared
1Chill Touch, Magic Missile, Ray of Enfeeblement
2Command Undead, Ghoul Touch, Melfs Acid Arrow
3Contagion, Vampiric Touch
4Enervation
5Animate Dead
6Circle of Death

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Unquiet Vein

Every 4th round, uncapped

Another skeletal miner rises to fight beside him - with no limit, and no regard for his own health.

II

Withering Touch

Above 50% hp

A touch that drains strength from whoever's closest.

III

Charnel Eruption

Once, below 25% hp

A nova answers the crowd he's raised, and heals him for every point it costs them.

Why these numbers

CR 17 is set against Ore Wall Mines's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 12 / True_Necro 5 build at 17 total levels.

Hit points (85) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Vaelor Grimsallow is ever up in Ore Wall Mines at a time.