A named threat of Ore Wall Mines, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.
| Level | Known / Prepared |
|---|---|
| 1 | Chill Touch, Magic Missile, Ray of Enfeeblement |
| 2 | Command Undead, Ghoul Touch, Melfs Acid Arrow |
| 3 | Contagion, Vampiric Touch |
| 4 | Enervation |
| 5 | Animate Dead |
| 6 | Circle of Death |
Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.
Another skeletal miner rises to fight beside him - with no limit, and no regard for his own health.
A touch that drains strength from whoever's closest.
A nova answers the crowd he's raised, and heals him for every point it costs them.
CR 17 is set against Ore Wall Mines's own real ambient ceiling, not auto-computed from level alone - a genuine Wizard 12 / True_Necro 5 build at 17 total levels.
Hit points (85) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.
Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Vaelor Grimsallow is ever up in Ore Wall Mines at a time.