Aventhine Hold - Level 2 · area boss

Castellan Morrow, the Undying Warden

the Undying Warden

A named threat of Aventhine Hold - Level 2, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 18 Undead · Undead 18 resref ah_morrow

Stat block

STR
22
+6
DEX
22
+6
CON
14
+2
INT
12
+1
WIS
18
+4
CHA
14
+2
Hit points
185
Natural AC
15
Skills
Discipline 21 · Listen 10 · Parry 15 · Spot 10
Feats
Cleave, darkvision, ImprovedEvasion, WeapProfCreature, GreatFort, BlindFight

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Warden's Sentence

Always active

A single countdown ticks on whoever he's sentenced, round after round, whether he lands a hit or not.

II

The Sentence Migrates

On the marked target's death or flight

The count doesn't reset when its target falls or flees - it simply passes to the nearest enemy standing, unbroken.

III

Warden's Due

When the sentence expires

Zero on the clock is a verdict, not a warning.

Why these numbers

CR 18 is set against Aventhine Hold - Level 2's own real ambient ceiling, not auto-computed from level alone - a genuine Undead 18 build at 18 total levels.

Hit points (185) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Castellan Morrow is ever up in Aventhine Hold - Level 2 at a time.