Cathedral Level 2 · area boss

Malvenna Ash, the God-Thief

the God-Thief

A named threat of Cathedral Level 2, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 15 Undead · Cleric 3 / UrPriest 12 resref cl2_urpriest

Stat block

STR
12
+1
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
20
+5
CHA
14
+2
Hit points
105
Natural AC
2
Skills
Concentration 18 · Heal 10 · Lore 10 · Spellcraft 15
Feats
Toughness, IronWill, SkillFocusConc, BlindFight, feat_epic_spellcasting, FEAT_EPIC_SPELL_MUMMY_DUST

Prepared spells

LevelKnown / Prepared
1Cause Fear
2Hold Person, Silence
3Bestow Curse, Contagion
4Poison
5Slay Living
9Mummy Dust

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Unholy Bolt

Above 25% hp

A bolt of stolen faith, its weight set by every Rite she's already claimed.

II

Theft of Faith

Every 4th round, above 25% hp

She reads the battlefield for whoever prays or studies hardest and takes a permanent piece of it - and a level of them besides.

III

Excommunication & Mummy Dust

66%-33% hp, and once below 25%

A rolling pulse of unholy pressure, then her one granted Epic Spell raises what the temple buried.

Why these numbers

CR 15 is set against Cathedral Level 2's own real ambient ceiling, not auto-computed from level alone - a genuine Cleric 3 / UrPriest 12 build at 15 total levels.

Hit points (105) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Malvenna Ash is ever up in Cathedral Level 2 at a time.