Scarlet Cave · area boss

Grask Bloodmaw, the Cave-Fury

the Cave-Fury

A named threat of Scarlet Cave, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 9 Humanoid_Orc · Barbarian 6 / Frenzied_Berserker 3 resref scv_grask

Stat block

STR
20
+5
DEX
14
+2
CON
18
+4
INT
8
-1
WIS
10
+0
CHA
8
-1
Hit points
100
Natural AC
4
Skills
Listen 5 · Intimidate 10
Feats
Cleave, PowerAtk, BarbarianRage, INTIMIDATING_RAGE, Toughness, GreatFort, WeapFocGAxe, ImpInit

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

A Seven-Round Ladder

A strict 3-round clock

Bloodscent, Reckless Swing, Fury Roar, Thick Hide, Second Wind, Cave-In Smash, Endless Fury - one climbs into the next on a fixed clock that never once checks his health.

II

The Ladder Locks

Past round 19

Endless Fury settles in for good, whatever state he's in.

III

No Reset

Even off a full heal

Nothing about the ladder's climb undoes itself.

Why these numbers

CR 9 is set against Scarlet Cave's own real ambient ceiling, not auto-computed from level alone - a genuine Barbarian 6 / Frenzied_Berserker 3 build at 9 total levels.

Hit points (100) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Grask Bloodmaw is ever up in Scarlet Cave at a time.