Aventhine Sewers · area boss

Corvinne Ashby, the Silver Tongue

the Silver Tongue

A named threat of Aventhine Sewers, encountered rarely and never in numbers - real Dungeons & Dragons statistics, no auto-computed shortcuts.

CR 9 Human · Fighter 6 / Duelist 3 resref avs_corvinne

Stat block

STR
16
+3
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
14
+2
Hit points
75
Natural AC
2
Skills
Discipline 5 · Perform 5 · Tumble 12 · Bluff 5
Feats
Dodge, Mobility, WeapFinesse, WeapProfMar, WeapFocRapier, ImpInit, Toughness, SpringAttack

Combat sequence

Layered on top of the module's own combat AI, which still picks targets and positioning. The fight below moves through real hit-point-gated phases; every save DC and attack bonus computes from the stat block above at runtime.

I

Guard -> Riposte -> Fleche

Cycling every round

A pure fencer's carousel - each stance's effect is stripped the instant the next one takes hold, nothing carries over.

II

Feint -> Beat -> Fleur

Continuing the cycle

Seven stances in all, and she is never holding more than one at a time.

III

Coup de Grace

The stance's final turn

The carousel's last position is also its sharpest.

Why these numbers

CR 9 is set against Aventhine Sewers's own real ambient ceiling, not auto-computed from level alone - a genuine Fighter 6 / Duelist 3 build at 9 total levels.

Hit points (75) follow this project's own average-hit-dice convention, and every save/attack bonus derives from the ability scores above at runtime - nothing here is hardcoded past the phase gates themselves.

How it's wired

Boss-flagged (bypasses the drop-rate roll, two loot-generation passes) and gated to a single spawn - only one Corvinne Ashby is ever up in Aventhine Sewers at a time.